Showing posts with label zombie. Show all posts
Showing posts with label zombie. Show all posts

Wednesday, April 20, 2011

28mm Painted Hasslefree Miniatures: Hazmat Team

Painted 28mm Hazmat Team from Hasslefree Miniatures, you can see another (better) painted version on Vampifan's blog http://vampifansworldoftheundead.blogspot.com/2011/04/hasslefree-hazmat-troopers.html along with versions from Copplestones Castings and EM4 Miniatures. I think I was a bit heavy with the ink on these but they are lovely figures (if a little small) but we need more poses to go with them.

Size and scale pictures included.



L to R, 28mm Heresy Miniature and 28mm Copplestone Casting.

28mm Hasslefree Miniature

Wednesday, April 6, 2011

28mm Painted Hasslefree Miniature: Beach Babe Libby.

........and no I don't know why I bought it.

28mm painted hasslefree miniature called Beach Babe Libby, it's not easy painting a tiny bikini, I justify the figure as a zombie lure or as a human version of the judas goat (leads the unwary into somewhere where they don't come out of again maybe).







L to R, 28mm Hasslefree and 28mm Copplestone miniatures.

Tuesday, March 1, 2011

28mm Zombie Apocalypse Game Report: The Trap

After the Cavalier show on Sunday 5 members of Posties Rejects (Ray, Postie, Lee, Richard and Ian)  came back to my man cave/shed to have a quick/small zombie game for a couple of hours. Lee  http://bigleesminipaintingblog.blogspot.com/ and Ray http://onelover-ray.blogspot.com/2011/03/angry-lurkers-zombie-game-no2.html had brought cameras aswell to take pictures for their blogs so I took just a few pictures from my GM point of view and a bit of eye candy and because I was keeping track of the game (in the last game everybody took shots from my camera to show the point of view from their vantage point and because I was hosting the game. Ray has already posted his report of the game and it's very good and I have posted the link to it at top of report and Lee will probably post later in the week.

To the game then, the scenario I played was of a radio broadcast been played about a town where there is safety and a pick up point to a zombie free zone, it did not mention military or goverment but it sounded professional. 4 groups took the bait, 2 less than savoury groups (King Willies Voodoo Posse and Sally's Sicko's) and 2 normal survivor groups (Shaun's Sheep and Max's Groupies). My initial plan was for the groups to clash (bad guys vs good guys especially with the players screwing each other over) with a little zombie action on the side, no chance, people immeadiately forget everything when the first zombie appears and 2 groups even started sharing resources ( I was stunned but not really there were a lot of zombie traps).

I had drawn a map of the area liberally scattered with items like fuel, ammo, medicine and food (food 4 points, ammo 3 points, meds 2 points and fuel 1 point) hidden in buildings, vehicles and body bags etc.... , this was discussed beforehand with the players as to what was the most valuable to them if they were ever in this situation for real? (Do you agree with the priority given to certain items?). Zombies were placed in cargo containers and other locations which were triggered when searched and for the first time ragers and dogs aswell.

Richard (Shaun) triggered the first two containers and fought for his life losing 3 members of his party before he could put distance between himself and the zombies, Stuart (Max) was lucky and made good progress but no kills until he triggered the diner and the dogs, Ray (Sally) triggered a rager cargo container and got Sally and one other member dead in minutes before he could disengage, Lee (King Willy) walked by his greatest danger an apartment full of goodies but also a zombie spawn paint and had a quiet time until he found the military compound and his doom ( from zombies initially but ultimately the parasol group maybe?).

The game lasted about two hours until Richard had to go and others were waning due to been knackered after the show, food and the game. Postie won by one point (31) over Richard (30). Lee (18) and Ray (14), the players were allowed to pick the group of their choice and come in where they wanted also while I was in the house doing something else. Some parts of the map were more dangerous than other parts, one of items to be found was my map of the town with all areas marked up and locations of all traps.

When Lee found the Parasol warehouse he triggered a message and was told to await rescue and safety which he would never have (cue maniacal laughter) as the men in hazmat suits would appear near his location.The zombie killers were Haley a foundry SWAT member with machine pistol , little Lucy a hasslefree child with baseball bat and dustbin lid and a Spalding figure from the Devils Rejects with a shotgun.

Pictures and captions below, the next game will probably be in the underground parasol facility.

Initial pictures of the city, a lot of roofs removed due to fire damage but to mainly help with the searching.

Another view of the city, moved a lot of buildings around for a different view and introduced some different stuff.

The gangs/groups start to appear.....

....and begin the search, poor old Richard about to have a bad day.

After searching two containers, zombies everywhere.

Ray after triggering the ragers, I put zombies on top of containers to signify container has more to give (cue mor maniacal laughter).

Postie with his easy trip to begin with but not for long.

Lee and his posse and non triggered apartment block behind him, I had no luck with that.

The parasol warehouse and CCTV monitors and computer equipment.

Lee heading and measuring to his ultimate doom.

Richard escaping the massacre.

Lee in the parasol warehouse after triggering the message with his posse following, the tokens represent items found items like fuel and ammo.
  
A spawn point discharges more zombies.

Zombies everywhere.

Ray's group in sight but they got away..........

Not a lot of pictures but it was the day of the 3 cameras and being a sick, tired and demented GM trying to kill off his friends.

Sunday, February 27, 2011

Relaxing Sunday my arse I'm knackered.

All the rejects have left after the zombie game, we were back from the show at 1330 hrs, fed and watered them, the computer is acting up and I'm posting this from an iPod touch but it was a good day.
I will post pictures tomorrow, hope you had or are having a good Sunday.

Monday, January 17, 2011

28mm Painted Hasslefree Zombie Surfer: Surf's Up.

.................smells like victory.

28mm painted zombie surfer from Hasslefree Miniatures with some size and comparison pictures, can you name the movie the quote above comes from with a famous surfing scene.

L to R, 28mm copplestone castings and 28mm foundry.



Tuesday, January 4, 2011

28mm Modern Zombie Game Report: Zombietown USA Batrep.

Put a zombie game on Sunday for 4 of Posties rejects, the game involved 4 small squads of national guardsmen entering the town to recover a phial of liquid hidden in the town plus 4 side missions.Find and locate a CIA operative (vital information), locate the local governor (political strings still being pulled), locate grandmother/grandson of a Leiutenant General (living in hope) and CBS camera crew with vital footage.

I used the Akula's AR:SE zombie rules which are generated on a playing card system (basically black moves zombies and red moves survivors and a joker ends the turn.

Squad A: Captain Richard plus 4 guardsmen
Squad B: Leuitenant Stuart (Postie) plus 4 guardsmen.
Squad C: Sergeant Surjit plus 4 guardsmen.
Squad D: Corporal Ray plus 4 guardsmen.
Everybody had a M16 plus a few guardsmen had grenade launchers and SAWs, I was in control of the zombies and umpiring, the zombies were generated on spawn points (4 static and the 2 mobile zombie hordes), if zombies were to be generated I threw that amount of dice (sometimes 25+) and placed them at that numbered spawn point.

Squad B and D enterd from the north with squad A and C entered from the south (all other points were blocked to them) and squad D went for it blazing away and attracting a lot of attention (there were about 20 zombies on the board to begin with and a lot of them headed towards the gunfire).Squad A and C were more cautious and started to sweep the buildings for survivors and phial of liquid (the survivors made contact when a guardsmen was within 3 inches and the phial was detected with a sensor each team had when within 3 inches).For the first few turns anything dead got a bullet between the eyes and the shooting of most squads was deadly and the spawn points were kept busy.

Within the first 4-5 turns most survivors had been located and placed among the squads and the general consensus was that things were good and finish things off by finding the phial and everybody would exit the town the way they had come in (by this stage I was having a fit as there had been one or two close shaves but no casualties and my zombies were getting slaughtered).Squad D needed to exit the town on the other side due to his rear been overrun with zombies.Then the phial was located in a container and things started to go wrong for the guardsmen (black cards started to come out together and allowed mass movement by the zombies to corner the guardsmen).

Squad B had its first infected guardsmen trying to remove the phial from a container (I roll a D6 to see how many turns before coma and reactivation), the CIA operative recived a infection injury aswell (Squad A got most of its kills through close combat in these turns?) but the other squads over 2 turns lost 4 guardsmen (including sergeant Surjit) to been zombie food while another 3 got infected by injury.The phial was not recovered as the game ended and the container became a zombie meeting area.Squad A, D and C left the area (South) with survivors but B had problems and would have to exit to the north.All survivors were found but the CIA operative never made it (ended up as zombie food metres from getting off table).

All in all the game lasted longer than we thought ( 6 hours but could have gone on longer) as I had another scenario ready to go.The guys actually liked the game even though zombies are not their thing, military forces are very strong and between the 20 guardsmen they put about 150+ zombies and tanks into the void and bad luck eventually lead to their casualties.The next game will be normal survivors without all the weapons and skills that the military have, the other thing is if a friend receives a bite should they be despatched there and then ( I will probably put in a dice rule to reflect this). Postie actually won among the players by killing an awful lot of zombie tanks. (P.S close combat with zombies is a bad thing!)

Some pictures from the game, hope you like and apologies for any mistakes but thats life ( any questions just leave a comment as I always respond).

Squad A and C pooling forces after entering the town.

A zombie horde spawns.

A choke point of zombies.

Another zombie horde spawns more zeds.

An aerial view of the fighting around squad A and C.

Numbers are starting to count against the guardsmen.

CIA operative receiving his first wound.

No respect for the dead, tough fighting at base camp.

Aerial veiw of the worsening zombie numbers.

A squad view of the container containing the phial.

Guardsmen Van Damme with a target rich enviroment developing but he is wounded already.

Thursday, December 23, 2010

28mm Painted Tengu Models Son of Yog-Sothoth Comparison Pictures

I got this model (Son of Yog-Sothoth, Cthulhu) from Tengu Models http://www.tengumodels.co.uk/index.htm mainly because I liked the casting and will use it like a T-Virus generated zombie tank but maybe harder to kill? The model looked difficult to build because they recommend pinning and drilling for the tentacles (which I didn't do, I used green stuff, superglue and anger). I have posted some 28mm miniatures with it to give you an idea of scale, I will probably gloss this just to show ooze and try some drip technique on the tentacles, really nice model with very little cleaning required..

Pictures are as poor as ever.



From L to R, 28mm Paul Hicks not The Devils Rejects figure and a 28mm Foundry Detective figure.

Rear of figure.

Wednesday, November 24, 2010

28mm Painted Four A Miniatures Golem or Bodybuilder Zombie.

When I purchased my 28mm snow troopers from Four A Miniatures along with quick delivery I got this free figure which is a 28mm Golem which I have painted up and took some pictures including giving you an idea of scale, Four A Miniatures do lovely work especially with this figure as it representing a figure from Jewish folklore as seen here  http://en.wikipedia.org/wiki/Golem

I use it as a bodybuilder zombie.



L to R Black Scorpion, Four A, Hasslefree.

Sunday, November 14, 2010

ATZ: All Things Zombie....the way to go now?

Downloaded a copy of these and printed them off and thinking of going this way now with my zombie/apocalypse gaming.I am a rule whore as many gamers are(I use AKULA's AR:SE rules at the moment because they are funand quick and I have a copy of Ambush Z from AMBUSH ALLEY GAMES but not that set upon them) and I have read the bat reps on other blogs like http://vampifansworldoftheundead.blogspot.com/ and http://obviouslyzed.blogspot.com/ to name a few and the general consensus is good.

What do you think of them and what supplements do you need and recommend to go with core rules?

Thanks.

Friday, November 5, 2010

28mm Underground Modern, Pulp, Apocalypse Facility Project.

When I posted my Zombietown USA pictures I was asked on a couple of forums what was the white thing in the background?,this is what it was an 4ft by 2ft 6mm MDF underground facility for modern, pulp and apocalypse wargaming.It can represent a laboratory, hospital, research facility, part of an underground lair.....etc,it can be used for terrorist, zombie, future or sci-fi wargaming.It was made mostly(nearly all really) by my SWMBO and the interior elements were furnished and painted by me from several different companies.

It is a little rough around the edges and the finish could be better but I do wargaming and for me it is perfect and nearly finished(I need to add some colour with corporate signs and posters), I need to add a stairs from the outside world or another level(there is a lift aswell).I will probably add another level(a lot smaller) like a lobby/entrance room 200ft above as another gaming area and plot device.

Most of the furniture items are moveable except for the wall items, so items can be arranged, the pictures are not great but I will try harder when I do some action shots or a game in the facility.

Long shot of the facility.

Labs or research rooms.

L to R, lift,power room and an office.

Research rooms.

Another overhead shot.

Sleeping facilities/barracks.

Security office.

Cells, detention area.

Another view of labs.

Main office.

Research area.